04 · ai-assisted projects
A cabinet of machines
Things built with a machine at the other desk — drafted together, finished by hand. Each is a specimen, to be explored.
gauge · build stage — concept → prototype → in development → beta → operational
The Commonplace
A knowledge reference of history's people, ideas and materials — built for curious readers and learners.
- corpus 1000+ entries, hand-finished
- build static, prerendered, no frameworks
- checks deterministic validators + llm fact-check gate
The front door
Four paintings, quietly animated — a page drifts, water glints, geometry breathes. The motion piece you walk through on the way in.
- paintings 4, generated, hand-cut into layers
- motion css keyframes, 25+ registered layers
- weight ~3 mb · runs without javascript
Story Trail
A discovery engine that helps parents find children's books through real needs and situations rather than traditional categories.
- curated recommendations
- reader-centered discovery
- parent-first browsing paths
The Burrow & Barrel
A fantasy tavern simulation where gathering, preparation, and service become one continuous living system.
- data-driven architecture
- persistent simulation
- event-driven gameplay systems
Travel Atlas
An interactive travel journal that reconstructs journeys as connected places instead of disconnected photographs.
- ordered trips and stops
- mapped routes
- photographs anchored to place and time
Campaign Simulator
A tabletop RPG engine where AI serves as Dungeon Master while simultaneously controlling three distinct companion characters—or simulates a real gaming group so a Dungeon Master can stress-test adventures before running them.
- solo role-playing
- DM simulation mode
- persistent multi-agent personalities
Field Kit
A pocket companion for a trip — itinerary, places, bookings, packing, and spending on one screen, built to keep working when the signal doesn't. Carried forward from one journey to the next.
- itinerary, places, packing, budget
- no network required
- rebuilt for each trip